Metal Shaders for SwiftUI

Learn to build stunning visual effects using Metal and SwiftUI — from first principles to production-ready shaders.

Learn to create stunning visual effects in SwiftUI using Metal shaders — no graphics experience required. Understand the GPU fundamentals and apply them step by step.

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What You'll Master

A comprehensive journey from mathematical foundations to production-ready shader effects

Foundations

  • • The GPU Canvas
  • • The Coordinate System
  • • Color Mathematics
  • • Introduction to Functions

Core Techniques

  • • Procedural Patterns
  • • Randomness and Noise
  • • Smooth Transitions
  • • Distance Fields

Advanced Techniques

  • • Time-Based Animation
  • • Advanced Texture Effects

Appendices

  • • Appendix A: Production Techniques
  • • Appendix B: Shader Library Organization
  • • Appendix C: Accessibility Checklist
  • • Appendix D: Performance Reference

Course Philosophy

Build on a Solid Foundation: A deep understanding enables creative freedom
SwiftUI at the Core: Every shader is built to run with SwiftUI
Real-Time Feedback: Every concept is demonstrated live with real output
Step-by-Step Complexity: Concepts build naturally on top of each other

Prerequisites: Swift programming experience, basic SwiftUI knowledge, elementary algebra. No graphics programming experience required.

Why I Made This Course

I created this course while learning Metal shaders myself. When I started, shaders felt like magic — online resources either assumed a graphics background or showed cool effects without explaining the underlying logic.

Throughout my learning journey, thebookofshaders.com and Claude became invaluable teachers. Claude, in particular, is very helpful, not by generating long blocks of code, but by helping me understand difficult concepts step by step. I used it as an interactive tutor: asking questions, iterating on small shader snippets, and digging deeper into topics until things made sense. The course is the result of that process — written, structured, and refined by me as I turned that learning into something others can use.

This isn't just a course — it's a documented learning path. I'm sharing it for free because it helped me reach new creative limits, and I hope it helps you do the same.

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Course Examples

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Bonus Effects

Magnifying glass, iridescent stickers, reactive overlays

Complete Structure

See how everything connects in practice

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